Gamified Learning
Gamified Learning
Overzicht
<p><strong>REPORT ON WORKSHOPS ON METHODS</strong></p>
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<td width="99"><strong>NAME OF THE METHOD</strong></td>
<td width="477">Gamified Learning</td>
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<td width="99"><strong>TRAINER</strong></td>
<td width="477">Eduard Muntaner-Perich</td>
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<td width="99"><strong>WHEN-WHERE</strong></td>
<td width="477">Leuven-31/5/2024</td>
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<td width="99"><strong>MICROTEACHING TOPIC </strong></td>
<td width="477">• Gamified learning</p>
<p>• Uses elements of game design to construct engaging and playful learning activities.</p>
<p>• Learning is made game-like.</p>
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<td width="99"><strong>EDUCATION LEVEL</strong></td>
<td width="477">All levels: Kindergarten, Primary, Secondary, Higher Education (designers of learning experiences)</td>
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<td width="99"><strong>PREPARATION BY THE TRAINER</strong></td>
<td width="477"> </p>
<p>· Participation in the online sessions and face-to-face sessions about the Gamified Learning.</p>
<p>· Reading carefully the template of the G.A.M.E method in the <a href="https://drive.google.com/file/d/1L45LNZ9KXTiwGfqqArItqaU4IsiCBoeg/view?usp=drive_link">Acadimia Joint Curriculum document</a></p>
<p>· Reading carefully a presentation about the method that was used by HI during first trainings for partners.</p>
<p>· Designing a short session with theory and practice for the microteaching in Leuven.</p>
<p>· Preparing a Google Slides presentation.</td>
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<td width="99"><strong>SUGGESTIONS ON THE RESOURCES</strong></td>
<td width="477"> </p>
<p>– Game_10_ppt_EN is no available in Drive folders.</p>
<p>– The MIRO link in the curriculum is just for viewing, you can not use it or modifiy it.</p>
<p>– There is need for a practical explanation on how to gamify using this methods. Steps and examples. Materials are only theory and the MIRO that can’t be used.</p>
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<td width="99"><strong>WHAT WE DID -APPLICATION</strong></td>
<td width="477">Steps:</p>
<p>1. The method was briefly presented with a presentation.</p>
<p>2. We discussed briefly about the availability of the resources.</p>
<p>3. The participants in the micro-teaching participated in an exercise:</p>
<p>– Brainstorm and list the learning outcomes and competences you aim your students to achieve.</p>
<p>– Storyline: Create a narrative that aligns with the learning objectives.</p>
<p>– Challenges: Define obstacles or tasks that align with learning goals.</p>
<p>– Payoff (motivation): determine rewars or points systems.</p>
<p>4. Discussion between all the participants.</td>
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<td width="99"><strong>FEEDEBACK FROM TRAINEES </strong></td>
<td width="477"> </p>
<p>There were comments about the possibility of merging the 2 gamification methods in Acadimia. HI staff said that the session was helpful to rethink and redesign what they share in the curriculum, and agreed on creating a “how to” part with examples.</td>
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