MONTECH
Expert Partner:
WATERPARK, UDG
Website:
Teacher’s Guide with examples of classroom implementation:
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Click to download
Description
Elements of the Montessori method (implemented in non-Montessori schools) combined with digital technology and elements of maker education in order to increase the attainment of basic skills in schools with students from disadvantaged backgrounds. The activities engage children in the creation of projects reproducing the creative learning spiral of Mitch Resnik in a growing cycle that navigates through imagine, create, play, share and reflect. Activities give importance to characteristic Montessori elements, such as the stories and the journal relying on the impressive capacity of learning of children and their freedom of choice to develop their full potential. In addition to that, Creative Computing covers the interdisciplinary area at the cross-over of creativity and computing, is an educational trend that has its roots in learning theories such as Constructionism or in movements such as Maker Education, both of which were developed mainly since the 1970s, thanks to pioneers such as Seymour Papert, who explored ways to use technology to promote creative learning, and to transform technology into a medium of expression that would give children a voice. Current concepts such as Computational Thinking or STEAM methodology are based on these ideas.
Examples, lesson plans, case studies
Choose a resource:
Kidbot – First Contact with Coding
Discovering Scratch
Missions with Scratch Cards
Scratch Tutorials
10 Blocks Challenge
Discovering Scratch with a Kidbot
Discovering Scratch with a Fortune-teller
Making Faces with Scratch
Scratch as a Language
Scratch as a Language I
Scratch as a Language II
Loops – Discovering Micro:bit
Loops – Create a Dance Routine
Dance Party
Synchronicity and Parallelism – Body Percussion
Introduction to Conditionals
Let’s play with Conditionals and Scratch
Introduction to Variables
Build a Monster Using Variables
Let’s play with Scratch and Variables
Grammar Variables
Create a Sentence – dice game
Art with Scratch – Randomness and Loops
Colours, Loops, Randomness and Watercolours
Movement in Art
Scribbling Machines
Life Cycles in Nature – Loops
Life Cycles in Nature with Scratch
Music and Conductivity – Musical Instruments with Micro:bit and Scratch
Geography and Conductivity – Electric Board with Makey Makey and Scratch
Measuring Time
Experimenting with Light and Sensors
Simple Machines
The Cardboard Automata