Game Based Learning

Expert Partner:

HI, UNIFI

Website:

Teacher’s Guide with examples of classroom implementation:

Description

A method on the use of digital games in order to increase critical thinking and problem-solving in schools. G.A.M.E. (Goals, Accessibility, Motivation, Environment) is  an aggregator of tools that allows to associate a series of  conceptual devices already validated and widely used, even  in different contexts, able to return to the designers of  education (teachers and educators) a synthesis of the main  elements of educational and didactic design related to the  themes of inclusion and gamification.