Game Based Learning
Expert Partner:
HI, UNIFI
Website:
Teacher’s Guide with examples of classroom implementation:
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Click to download
Description
A method on the use of digital games in order to increase critical thinking and problem-solving in schools. G.A.M.E. (Goals, Accessibility, Motivation, Environment) is an aggregator of tools that allows to associate a series of conceptual devices already validated and widely used, even in different contexts, able to return to the designers of education (teachers and educators) a synthesis of the main elements of educational and didactic design related to the themes of inclusion and gamification.