Creative SΤΕΑΜ

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CENTREDU

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Teacher’s Guide with examples of classroom implementation:

Description

A method on how theatre methods and techniques can be used in order to teach STEM subjects. When STEM lessons are full of concepts, formulas, and definitions that students need to memorize, CREATIVE STE(A)M puts art, especially theatre, theatre techniques, and the Art of painting, as a starting point in teaching and learning processes. Students rely on action, images, and representations that develops in the classroom during the teaching of a scientific subject (Science, Technology, Engineering and Math’s). This way they are not a passive spectators but act effectively in the lesson and therefore gain a deeper understanding.

At the same time as the learning takes place through artistic works and processes students broaden their horizons and are socially cultivated expanding their critical thinking.

Examples, lesson plans, case studies

Choose a category:

TECHNOLOGY

MATHEMATICS

SCIENCE

ENGENEERING

CASE-BASED LEARNING

EUROPEAN EDUCATIONAL SYSTEMS

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Let’s make a film

Measuring the world and scaling it

Get to know the bits and the bytes

be yoube yoube yoube yoube you

Creating tessellations. Getting to know Escher

How are we received and located?

Invisible light waves: remote control and detection

Human Computer

Plugged!: Electrical current

Wifi + Cyberbullying

Another world

Cycle measurement

Calculation of the π Length of the cycle

Fractions

Coordinates

Roots of the geometry

The Munch numbers

Structures DaVinci. The power of Triangles

Matissian Geometry

Geometric flat shapes

First degree equations with an unknown

The Sound waves & “The Scream”

BUOYANCY-upward force on an immersed body

Atomic structure

We represent the Pythagorean theorem

Measuring the world and scaling it

Be water my friend: states of matter

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Caramel Bridge – Engineering

Structures DaVinci. The power of Triangles

Miming data transmission

The Circuit Project

Plugged!: Electrical current

THE LEVER and its effect on white swans.

Water Filtration

Another world

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The educational system of Sweden

The educational system in Italy

The educational system of Catalunia-Spain

The GREEK CASE-Official curriculum program

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Training of educators of 1st High School of Gerakas - Gamification for fun

🗓️ Published on: May 22, 2025

Έγινε παρουσίαση στους εκπαιδευτικούς του 1ου Γυμνασίου Γέρακα της δημιουργικής μεθόδου παιχνιδοποίησης, Gamification for fun, η οποία αναφέρεται στην πρακτική της εφαρμογής στοιχείων που μοιάζουν με παιχνίδι — όπως πόντοι, προκλήσεις, ανταμοιβές και πρόοδος — σε εκπαιδευτικές δραστηριότητες. Τονίστηκε ότι ο στόχος είναι να γίνει η μάθηση πιο ελκυστική, διαδραστική και διασκεδαστική, διατηρώντας παράλληλα την εστίαση σε βασικούς μαθησιακούς στόχους. Παρουσιάστηκαν όλα τα στάδια της μεθόδου (καθορισμός μαθησιακών στόχων, υπόθεση, προκλήσεις και πρόοδος, κανόνες, στρατηγική ανταμοιβή). Επίσης παρουσιάστηκαν δύο παιχνίδια που δημιουργήθηκαν με βάση αυτή τη μέθοδο, «Τα καπέλα του De Bono. Η ζωή του Υπολογιστή - Καπέλα Επί Δράσης!» για το μάθημα της Πληροφορικής Γυμνασίου και «Τα καπέλα του De Bono. Η δύναμη των στατιστικών!» για το μάθημα της Στατιστικής στο Λύκειο.

Training of educators of 2nd Senior School of Gerakas -Gamification for fun

🗓️ Published on: May 15, 2025

A presentation was given to the teachers of the 2nd Senior School of Gerakas on the creative gamification method, Gamification for fun, which refers to the practice of applying game-like elements — such as points, challenges, rewards, and progress — to educational activities. It was emphasized that the goal is to make learning more engaging, interactive, and enjoyable, while maintaining a focus on key learning objectives. All stages of the method were presented (setting learning objectives, storyline, challenges and progress, rules, strategy, and payoff). Two games created based on this method were also showcased: “De Bono’s Hats. The Life of the Computer – Hats in Action!” for Junior High School Computer Science, and “De Bono’s Hats. The Power of Statistics!” for Senior High School Statistics. In both games, students can imagine themselves as researchers or travelers who use the "Six Thinking Hats" as different lenses through which to view information from multiple perspectives. In this way, the abstract concepts of critical thinking and argumentation are transformed into an interactive and comprehensible journey.

Training of educators of 2nd High School of Gerakas

🗓️ Published on: April 10, 2025

Οι εκπαιδευτικοί, αφού γνώρισαν τις μεθόδους της ψηφιακής αφήγησης στο διαδικτυακό προγραμματιστικό περιβάλλον του Scratch, δημιούργησαν έργα που αφορούσαν διαλόγους μεταξύ χαρακτήρων με επιλογή κατάλληλου υποβάθρου. Στα έργα αυτά πρόσθεσαν ήχους, φωνή από ηχογράφηση, κείμενο σε ομιλία, κίνηση, αλλαγή ενδυμασιών κλπ για να τους προσδώσουν ζωντάνια. Συζητήθηκαν ιδέες για το πώς μπορούν να ενσωματώσουν αυτή τη δημιουργική μέθοδο στη διδασκαλία των δικών τους αντικειμένων.

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