Natassa Balaska

Oktató életrajza

“I love working in Action Synergy. It is such a challenging organization.” Natassa has studied in the Aristotelian University of Thessaloniki and in the University of Ioannina in the School of Literature and Philosophy. She has a degree in the Greek Literature / Faculty of Medieval and Neohellenic studies and a degree in foreign Literature and philology / Italian Faculty. She has post-graduate studies in the pedagogical department of primary education in the University of Crete and her thesis was: “The European Dimension in Higher Education”. She has also a DEA, Diplome d`etudes approfondies: psychologie et Sciences de L’education from the University of Bordeaux II and her thesis was: “Relation Universites – Enterprises et formation en Grece”. She continues to participate and to to look for interesting non formal training experiences, innovative approaches since she believes that lifelong learning is the key to deepen your knowledge and skills and always to move forward in a qualitative way. Natassa is the director of the Educational and European department of Action Synergy. She disposes a long experience in the management, coordination and participation of projects developed and supported by the European Commission: ERASMUS+, LLP, COMENIUS, GRUNDVIG, LEONARDO TOI, KA2 LANGUAGES, DAPHNE, KA1 ROMA, KA4 DISSEMINATION AND EXPLOITATION OF RESULTS. In the past, she leaded Action Synergy within the first European Community programme in the field of Education and Training COMETT (1987) as an approved organization to promote synergies between universities and enterprises in regional and transnational level, UETP ACTION LINK, as well as to the european programmes SAPIC, FORCE, PETRA, TEMPUS, PHARE, LEONARDO, SOCRATES, ADAPT, ARTICLE 6 covering different sectors and fields but always related to Education and Training. She has also worked as a teacher in the high school. She creates in a selective way cooperation networks between organizations, professionals according to the thematic field and the expertise required to design and implement a transnational training programme. She identifies the training needs and priorities in consultation with the target group in which the project is addressed and builds working teams to address the need in the most effective and innovative way combining theory and practice following the latest evolutions in the field.

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Training of educators of 1st High School of Gerakas - Gamification for fun

🗓️ Published on: May 22, 2025

Έγινε παρουσίαση στους εκπαιδευτικούς του 1ου Γυμνασίου Γέρακα της δημιουργικής μεθόδου παιχνιδοποίησης, Gamification for fun, η οποία αναφέρεται στην πρακτική της εφαρμογής στοιχείων που μοιάζουν με παιχνίδι — όπως πόντοι, προκλήσεις, ανταμοιβές και πρόοδος — σε εκπαιδευτικές δραστηριότητες. Τονίστηκε ότι ο στόχος είναι να γίνει η μάθηση πιο ελκυστική, διαδραστική και διασκεδαστική, διατηρώντας παράλληλα την εστίαση σε βασικούς μαθησιακούς στόχους. Παρουσιάστηκαν όλα τα στάδια της μεθόδου (καθορισμός μαθησιακών στόχων, υπόθεση, προκλήσεις και πρόοδος, κανόνες, στρατηγική ανταμοιβή). Επίσης παρουσιάστηκαν δύο παιχνίδια που δημιουργήθηκαν με βάση αυτή τη μέθοδο, «Τα καπέλα του De Bono. Η ζωή του Υπολογιστή - Καπέλα Επί Δράσης!» για το μάθημα της Πληροφορικής Γυμνασίου και «Τα καπέλα του De Bono. Η δύναμη των στατιστικών!» για το μάθημα της Στατιστικής στο Λύκειο.

Training of educators of 2nd Senior School of Gerakas -Gamification for fun

🗓️ Published on: May 15, 2025

A presentation was given to the teachers of the 2nd Senior School of Gerakas on the creative gamification method, Gamification for fun, which refers to the practice of applying game-like elements — such as points, challenges, rewards, and progress — to educational activities. It was emphasized that the goal is to make learning more engaging, interactive, and enjoyable, while maintaining a focus on key learning objectives. All stages of the method were presented (setting learning objectives, storyline, challenges and progress, rules, strategy, and payoff). Two games created based on this method were also showcased: “De Bono’s Hats. The Life of the Computer – Hats in Action!” for Junior High School Computer Science, and “De Bono’s Hats. The Power of Statistics!” for Senior High School Statistics. In both games, students can imagine themselves as researchers or travelers who use the "Six Thinking Hats" as different lenses through which to view information from multiple perspectives. In this way, the abstract concepts of critical thinking and argumentation are transformed into an interactive and comprehensible journey.

Training of educators of 2nd High School of Gerakas

🗓️ Published on: April 10, 2025

Οι εκπαιδευτικοί, αφού γνώρισαν τις μεθόδους της ψηφιακής αφήγησης στο διαδικτυακό προγραμματιστικό περιβάλλον του Scratch, δημιούργησαν έργα που αφορούσαν διαλόγους μεταξύ χαρακτήρων με επιλογή κατάλληλου υποβάθρου. Στα έργα αυτά πρόσθεσαν ήχους, φωνή από ηχογράφηση, κείμενο σε ομιλία, κίνηση, αλλαγή ενδυμασιών κλπ για να τους προσδώσουν ζωντάνια. Συζητήθηκαν ιδέες για το πώς μπορούν να ενσωματώσουν αυτή τη δημιουργική μέθοδο στη διδασκαλία των δικών τους αντικειμένων.

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